Sunday, October 25, 2009

Hw # 14:Second Text

Long Excerpt: Everything Bad is Good for You By Steven Johnson
Johnson starts off his book with a common comparison in today's society of books to video games. He uses a successful technique of reversing the attitude toward each of the activities to highlight how societies opinion are largely effected by figuring which act came before the other. Its entertaining how he argues that reading is an isolated act of antisocial oblivion while video games helps those interact with one another more easily.
Its clear though that he is just mocking the younger generation by claiming video games have higher rewards and less consequences that reading, although seemingly comparable. He boldly claims that the information conveyed by the book and the mental work you have to go through to process and store information helps the mind exercise its ability to concentrate, make sense of the words while following a complex plot.

The problem is that people are less likely to devote such effort and focus into reading a book when a video game is so much more entertaining and welcoming, keeping the player engaged and mesmerized. Johnson talks about how easy it is for a seven year old to pick up information from a game as opposed to if he were in a class where he would most likely be asleep within five seconds of a lecture.

On page 34, Johnson goes into anargument that I found to be most accurate. Gaming systems seem to tap into the brains

THIS IS NOT FINISHED, TO DEFINITELY BE CONTINUED

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